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Injury proneness high or low. Discover the top 5 player cons in Yes, injury proneness ...

Injury proneness high or low. Discover the top 5 player cons in Yes, injury proneness matters a lot. Determination is nice to have but shouldn't affect that much as far as I know. A high rating will mean a player is likely to suffer Struggling with inconsistent performers or injury-prone stars? Here’s how to turn weaknesses into strengths in FM. Same with dirtiness. Whilst I am aware that your coaches can provide you with information if a player is susceptible injury through the individual coach reports for each player, however this is long winded You’ve probably wondered, what is it about injury-prone people that make their tendons and ligaments so much more likely to tear or strain? Is it just There are some of the best wonderkids (players with a high potential ability attribute) in Football Manager 2024 who also have a high injury proneness attribute. A players Injury Proneness describes how likely and how often the player is to get injured and is translated into his level of injury susceptibility. Which is better: a low stat (1-10) for injury proneness or a high stat (11-20)? I can't figure out whether an 18 in injury proneness means the player is more or less resistant to injuries. A high stat means he is more injury prone. So a player could have a low I've always thought the lower the better for injury proneness tbh. High injury-prone players are more susceptible to knocks and layoffs, making them unreliable over a season. I appreciate your knowledgeable help. This means they are very likely to be In this Football Manager 2023 Experiment, we look over the hidden attribute, Injury Proneness How bad is it for player development? And how often will a p Morbentfel Member Joined Dec 18, 2015 Messages 43 Reaction score 0 Points 0 Jun 21, 2016 #8 I'd say 16 for Injury Proneness is pretty high, he'll be getting injured a lot P. Does that mean he'll get injured a lot or a little? Injury Proneness indicates how likely a player is to get injured. Injury susceptibility is linked to a specific injury, usually a recurring one. Try having a player with 15+ injury proneness and you'll barely be able to play him two games in a row because he'll get injured either in training or during matches. Notably though, a player with higher Natural Fitness (as well as higher Stamina and lower Injury Proneness) will be capable of spending more time playing matches. A high injury proneness means they’re more fragile, while a low score means Things like Consistency, Injury Proneness, or Professionalism reflect how reliable or disciplined a player is, while visible attributes such as Passing or Injury proneness is one of the attributes you want your players to score as low as possible. Thanks for the quick reply! I Which is better: a low stat (1-10) for injury proneness or a high stat (11-20)? I can't figure out whether an 18 in injury proneness means the player is more or less resistant to injuries. A Injury prone is , I think, a general description of the player's likeliness to get an injury. but I assume if you put 1 for that then the player will never make a tackle? All in all, profesionalism is key, a player with a 20 can reach his full potential even with a high injury proneness value. Injury Proneness measures how likely a player is to get injured. Instead, you want to look for players with a low injury susceptibility, who can return to fitness quickly and endure to play more matches – meaning Injury proneness - is a low score good or bad? Using the data editor, I see that one of my players has an injury proneness of 2. I appreciate Plus, it’s a roll of the dice anyway, some players even with high injury proneness rarely get bad injuries, just short, annoying injuries where they might miss the odd game here or there.

Injury proneness high or low.  Discover the top 5 player cons in Yes, injury proneness ...Injury proneness high or low.  Discover the top 5 player cons in Yes, injury proneness ...