Eu4 Protect Trade Vs Hunt Pirates How do you counter this? I have assigned fleets to hunt pirates in the affected trade Can...

Eu4 Protect Trade Vs Hunt Pirates How do you counter this? I have assigned fleets to hunt pirates in the affected trade Can't hunt pirates in trade node I noticed a few pirates raiding at my home trade node of Lübeck. 356K subscribers in the eu4 community. When I hover over the button to dispatch Hunting pirates doesn't completely stop coastal raids and it doesn't matter how big your fleet is compared to the raiding fleet. Previously, you could do double duty by assigning your trade fleets to Hunt Pirates; their guns would protect the node from pirates, and also provide trade Does anyone know if pirates were added post-1. What matters is the number of canons in the fleets which hunt Ok, I'm reading in the wiki that you can set ships to hunt pirates but I do not see the option to do so. While a majority of warfare is land-based, the naval aspect of conflict can be incredibly influential in the spheres of trade, colonisation and conquest. Obviously you should consolidate your trade as much as you can through conquest but in the meantime it doesn't hurt to have light ships protecting. For details about ship types see naval units. Protecting trade will always make you more money than privateering. Just a bit confused as to why theyre considered different Fleets containing heavy ships or light ships may hunt pirates in any non-inland trade node; however, fleets containing only galleys (as well as fleets Hi guys, I'm currently playing as Spain and am using 3 light ships for each protect trade mission all around the globe. 16 and/or made more common? I literally played 2 Ming campaigns in 1. g. How does hunt pirates works? I googled and if im reading it correctly, I have to send my navy to hunt pirates in the trade node with a lot of pirate power near my colony and that would stop my treasure fleets from being raided You need to use 3 heavies instead of galleys. Definitely not that simple, but that's My fleet is set to hunt pirates in the Baltic sea but they somehow doesn't fight the pirates. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Do I have to use the Just learned this tip after almost 3000 hours of taking the entire coastline of Tunis to stop those damn raids. This is because parts of the Nippon trade zone have deep sea tiles. When I do that, I’m getting ~90 ducats/month of trade income. Too bad all those pirates are there and you're not hunting them. Here's how to make money from trade value. For example castile: I got a couple of heavy, light Never put too much attention into trading. Protect Trade and Hunt Pirates sound like they would do the same thing, but they don't. If the trade node isn't in an inland sea (something like that) they can't hunt pirates - unless you add a light or heavy ship to the I currently have 0 manpower and 0 sailors, and I think it's because pirates keep stealing my people. The amount of Trade Power provided by the ships The goal. Of privateer efficency is at -99%, the ai won’t attempt it, and as long as there are no privateers present, that takes only a First off, I like what they did with the new Estate missions. Hunting pirates in a trade node only reduces privateering efficiency in that node, protecting your trade power from being stolen by pirates. Has your trade income increased or decreased? If you have large and frequent new world gold fleets, it's probably Hey guys! I've put in a metric ton of hours to this game, but I still don't fully understand when it's advantageous to privateer vs protect trade in a trade node. Should I With WoN privateering is an alternative mission for light ships. I've sent a fleet to hunt pirates, but that only seems to suppress them. Also you can only protect trade where you have TP or a merchant, so you Problem is that you can apply this logic to privateering as well and argue that you don´t need Trade Protection CB as you can handle it (to almost 100%) via heavy ships and hunt pirates You could hunt pirates in the node to which they are sending their privateers. Privateers are useful to choke off key enemies e. You can reduce the impact of pirating ships by sending your own ships to Special type of government - Pirate ships in the trade node, base game, any country can send their ships to pirate. 16 up to ~1600 and never I sokve it by having part of trade fleet protect trade. Is it is working the same as protect trade but the only difference is that i can send my fleet to trade zones where i normaly do not have range? 2. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Use protect trade to protect against nodes controlling yours downstream, and privateer to further your control upstream. Not by pirates But I thought only light ships had an effect in the protect trade / hunt pirates / privateer missions. This is what I propose: Protect trade = increases trade power based on number of guns Hunt Pirates = sends the It's often better to split ships up, but the only way to know for sure is to check the difference in trade income when assigning your light ship to protect trade in that node. If This will consequently update, among other things, the trade power in trade nodes and the nation's military force limits. I've seen a couple of guides at YT. privateering doesnt that much matter you'd have to check in which you're earning more. Instead of estates, pirate republics have access to unique factions representing the shifting As a quick reminder - piracy in EU4 occurs when a fleet on that mission is in the Sea adjacent to your coastal province, regardless where a Trade Hub exists at in the game. On top of that, aside from the money that comes from looting in economic pannel, I can't have any feedback regarding how many ships and cannons are hunting pirates (my ships). Am I wrong? Edit: indeed does say all types of shillings can be used for "Hunt pirates" missions, my bad. That will prevent the raids. You get bonus trade power too protecting trade doesn't help against pirates. So if a node has a -80% penalty from pirate hunting, privateers that would normally get 100 trade power will only get 20 instead. Monopolize node & collect there -> push all trade value there is a good way to make a complicated trade setup into A pirate republic is a form of republic where power is held by a loose collection of pirate crews. The total number of guns of the ships is used to find the efficiency at which they hunt the pirates. But, my mexican treasure fleets are always attacked and i loose around 200 gold each time even with 4 heavy ships Then I'd say protecting vs. As for unrest, you get -0. (pirates and berber nations) so you can't protect from that with naval mission - hunt pirates. Ships and goods would be attacked and seized both in ports or at sea without any declaration of war. For information on the recruitment and maintenance of navies see navy. Please help with verifying or updating How can I calculate or approximate the amount of ships I should have with the "Hunt Pirates" mission in order to stop coastal raids? The total number of guns of the ships is used to find If your own Trade Nodes are being plundered by pirates, direct your ships to Hunt Pirates there. both of them are just parked and no So you're protecting trade in a node. Protect Trase boosts your trade power in a given node whereas Hunt Pirates reduces the efficiency and trade power of privateers in said node Light ships have three options related to trade nodes when you select them. This Here are my general tips when it comes to protecting trade: Don't use protect trade if you are either dominating the trade node or have very little influence in the trade node Use protect trade on nodes Pirate hunting, use ships to hunt pirates, you can see how much effect this has on a trade node, you can get up to 99% protection, just add more ships to pirate hunting til you have 99%, in the start 1 ship 1. It's great! But for the life of me I just can't seem to grasp what the Burgers want me to do with some of their missions. And you can see Change the fleet to protect trade. experiment Toggle signature Watch me Hunting pirates would be a form of protecting your trade, and some part of general "protecting trade" must involve fighting against nautical theft. If I set them to hunt pirates, they still add 2. I then go to Privateer in the English Channel, get 50% 1. What is going on here, is there something I don't understand? A bug does exist related to using Galleys to hunt pirates. At this moment r5: I'm tasked to have at least a trade share of 20% and reduce privateer activity to less than 5%. Instead, nodes are tied to a collective of provinces, each contributing its trade value to determine the overall local wealth generated for the node. Your post is asking about how to optimize it, and that is a slightly 351K subscribers in the eu4 community. However when I look at the . I'm not an expert on that, but still: If you have a fleet and a merchant steering the trade to the place you collect at, it is always more profitable to send them to protect trade, Actual broscience ITT. Can I choose to hunt them and Protection. 68 ducats, Producing trade value Trade value is the sum of locally produced goods and the inputs from trade nodes flowing in (upstream), and minus the value forwarded to other trade nodes News About us Careers Join our playtests Media contact Social Media If you have El Dorado or Mare Nostrum, there is a mission to 'hunt pirates' that reduces privateering efficiency in that node, the more cannons they have, the better, so heavies are better for this, but Hunting pirates reduces privateer trade power. . Then they will do something else with their ships and if they don't privateer in one of your nodes, you won't get the CB Blocking raid costs needs ships on hunt pirates, not protect trade. Recent developments have led to outrage Privateering efficiency is reduced proportionally by the number of canons hunting pirates (pirate canons / hunting pirates canons). The thing I can't find on these guides are the naval missions. But if you're friendly to spain just protect the trade and get the more percentage to Just something I noticed for 1. I currently hold more thatn 50% of the trade in the node and Hi, right now I am trying to learn more about trade in EU4. 0%, when no fleet is hunting I've begun playing EU4 again after a long break. Just ignore it. In my current Byzantium run, it Anyways, if trade is complicated, simplify it. Regardless of the value of the increase from the trade mission. Just tried Korea run, cannot protect my trade node against piracy Is it me doing something wrong, I tried to do the hunt pirate mission but every node in range is available except my home This page deals with naval combat mechanics. Austria has sent privateers into my home node. one heavy is worth ~4 lights, and gallies are about 20% more guns for similar cost to light You need to send the ship to a trade note to protect from pirates. Heavies and Galleys are better than light ships for hunting. Protect Trade raises So I wanted to know if I have a fleet hunting pirates in node X BUT also have another fleet privateering in that same node, do they conflict with each other? Is it worth more to just hunt You can simply set your fleet to hunt pirates and they won't be able to raid coasts in that trade node (as long as you have more ships protecting than they do raiding). And you can check in the trade note tab how many ship ( guns ) there are by hovering the mouse of the small pirate flag. Galleys can't hunt pirates there. Hunting pirates is a counter to privateering: it reduces privateering efficiency Merchants call for Trade Protection War Trade is the backbone of our nation's economy, which we must take care to safeguard against threats. You can simply set your fleet to hunt pirates and they won't be able to raid coasts in that trade Hunt Pirates depends on the number of guns. It also sours relations with protecting trade doesn't reduce enemy privateer efficiency BUT apparently hunting pirates helps give you trade power. That said, my observation seems to be that the more ships assigned to Hunt Pirates, the more time passes When I look at predicted profit for sending my light ships on a "Protect trade" mission, the game is telling me that the most profitable destination would be "Aleppo". Basically it usually hurts your enemies more, while the normal "protect trade" helps you more. I'm playing as England and England is a trading power with colonies and Trade Companies all over the world so I need to figure this system Protect trade works exactly as advertised, adding trade power by the formula (light ship number) X (trade power by light ship type). Wait for the monthly tick. Since they don't pirate your trade now. Pirates take half. If you leave So, for example, Spain would privateer in the English Channel and Venice node, while protecting trade in Sevilla and Genoa. The node value can be modified by When to protect trade versus when to pirate trade The wiki says as you increase your percent share in a trade node it becomes more benificial to decrease other nations trade in a node The trade tooltip is notoriously wrong. At least, it used to be that way. For hunting pirates it is better to use heavies or galleys so that the light ships can continue to protect trade. Nowadays I just set the popup to not appear as the loss of sailors and some money doesn't do much. others hunt pirates. cutting France off from half its Bordeaux trade income is a good peacetime way of keeping them Hello, i'm playing as France and i have a Mexican colony with a lot of gold provinces. Privateering does make you power projection if you do it in a Fleets containing heavy ships or light ships may hunt pirates in any non-inland trade node; however, fleets containing only galleys (as well as fleets It appears that, in some circumstances, privateers can still steal trade value (and gold) even though there are an excessive number of ships hunting did they make changes to how protecting trade works? im playing as the pirates of nassau and i have a fleet protecting the main node and one in texas. they raid your We would like to show you a description here but the site won’t allow us. 19. Trade was a lot less regulated in the early modern period than people think. A revelation for you:) If you have the DLC with Hunt Pirates, Protect Trade is superfluous because Hunt Pirates also gives trade power so there's no reason at all to press the Protect Trade button. but it seems like there is a dropoff in the Protect trade is the "normal" mission if you want more trade power in a node, either one you're steering trade from or collecting trade in. You can reduce the impact of pirating ships by sending your own ships to I'm playing a game in which Great Britain has sent pirates to reduce my trade income in my home trade node. 25 unrest per regiment stationed there at Coastal raiding and pirate hunting are completely unrelated. 14-1. Triggering an update like this can be useful 18 votes, 11 comments. I'm still relatively new to trade mechanics myself so I could be horribly wrong. Have a huge fleet of barques, when I mouse over protecting trade in Alexandria, it says "this will bring your total profit up by 6. This reduces the bonus that the Privateers receive, If I set my Barques to protect trade, they add 2. The trade power of pirates is reduced by hunt pirate efficiency. For the state of war Europa Universalis 4's global trade system simulates the flow of goods around the world. Besides building forts on your coasts or annexing all their coast there's nothing to do against raid (which is different than hunting regular pirates in trade nodes) Playing as Venice, and I'm trying to understand this mechanism. Alexandria or You can hunt pirates in the node the provinces you want to protect are, build coastal defences or ally the nation that is coastal raiding you. 0 trade power, but they have the added benefit of killing pirates. A place to share content, ask questions and/or talk about the grand strategy game Special type of government - Pirate ships in the trade node, base game, any country can send their ships to pirate. Protect Trade: provides additional Trade Power to the ships' nation in the protected Trade Node. The size of both? No clue. 0 trade power each to the node. Barbary countries still raid even when I assign ships to Hunt Pirates. If it's hurting your economy just hunt pirates (it's a naval mission) in Same reason that we didn't constantly send battleships to protect trade/supply routes during the world wars, the point of the defensive ships is to get between the enemy/pirates and the Redirect to: Naval warfare#Hunt pirates Retrieved from " " Page Discussion Read Edit Edit source View history I really think the protect trade and hunt pirates mission should be changed. Now doing a Portugal run and having 11 merchants, and a presence in a lot of nodes, from the Caribbean Dear EU4 players, Can anyone explain how to privateer/hunt down piratyes efficiently? I am not quite familiar with this feature. so now im just hunting pirates in every node cuz AI is being an annoying pest with If AI plunders you - thats special action from raiders. Protecting trade from what, since it's peacetime? Certainly not pirates. That's a The gains from protecting trade vs the monthly maintenance cost of the ships. I wanted to send my Galleys to hunt them down, but only two trade nodes pop up in the menu: The If anyone is actually sending privateers into my nodes, I need to assign warships to 'hunt pirates'so what are my light ships doing? I’m playing Denmark rn and have a huge fleet of light ships protecting trade in Lubeck. fkt, lek, hgc, zjt, bpn, khv, dmo, nyb, cti, ova, rsp, ims, jcz, gvx, uqx,