Hoi4 uk decisions. } as trigger blocks assigning add/factor/base in the order.
Hoi4 uk decisions instant_prepare: instant_prepare: NOTE: In order to use this command, you must add '-debug' to your HOI4 launch options - it will not work otherwise. Sep 2, 2023 · Still, as the UK, you can probably have the easiest world conquest in the whole game since they control the largest portion of the planet at the start of HOI4, and all they need to do is annex it. Now take the focus 'Imperial Federation'. Decision. After Reaffirm Monroe Doctrine focus is done I should get a decision to get a puppet WG on them as long as they are not democratic. Once they have more than 20% of your government type (fascism or communism), you can take another decision to flip their ideology to yours. So either reinforce the empire (focus) or revisit your colonial policy. It's one of my favourite nations to play due to the complexit Nov 12, 2020 · You are missing something: There are "propaganda campaign" decisions (NOTE: these are decisions, not spy operations) you can enact in the dominions already under martial law. From there, I went through my imperial federation tree while increasing opinion with each of the puppets. 4 days ago · Alternatively, if France is Democratic and aligned with the UK (the UK can be any ideology), they can instead propose joining the two countries in the Franco-British Union - this decision will end the game for the French Player if the UK accepts, but in return, the British player will gain all existing French cores (this can include any gained Sep 10, 2021 · Make sure to do all other discuss decisions before finally doing the "Discuss Federation" decision. I'm undecided about the GiE's manpower and UK's ability to recruit foreign troops with them (manpower comes from the GiE, the equipment from the UK stockpile). So the total Manpower needed is the manpower the UK would need to field all of the Divisions at once. Jun 26, 2024 · In the midst of the tremendous outrage caused by the King's decision, there are some voices rising up in support of King Edward. Opening up to discourse will allow you to change governments peacefully, but your stability needs to stay half decent. Aug 3, 2019 · This Guide does not factor in using Colonial troops (Troops taken from the dominions), and only uses the standard Infantry Template. Mar 11, 2025 · Decisions represent various actions that players can take or missions which have a time limit to complete an action or prevent a consequence. For industry research put your focus into 'concerntrated industry' rather than 'dispursed industry'. Historically the UK is completely overstretched and holding onto possessions that are sliding out of it's grasp, the outcome of the war won`t change that. Maybe this is a bug that will be fixed, idk. As a MTTH block, the structure consists of factor = 10 or base = 10 to choose the initial value and modifier = { } as trigger blocks assigning add/factor/base in the order. Mar 24, 2025 · Formable nations are special nations that do not exist in the 1936 or 1939 starting dates but can be formed either through a decision or through other means enacted by certain nations - provided they fulfill the needed requirements. The whole section of decisions doesn't even appear. As the UK, your general job is to organize and lead the entire Allies, produce the majority of their fighters, ensure naval superiority in the Atlantic/Med, create spamfantry for Africa and the best marines in the game for Dday/Husky/Avalanche. 1. You should always complete the anti German speeches when possible for extra stability. His quiet calm and devotion to his subjects saw the Empire through both the Great War and the Great Depression. It doesn't really matter that much. Take the change of course and unions focuses. We would like to show you a description here but the site won’t allow us. 2. Executing this command will cause naval invasions to skip preparation time. Once at war with France and the UK, Germany should finally give you military access, which should guarantee your win. This decision is available by completing the Strike South Doctrine. UK went fascist and I did not get an option to demand territories. Most decisions require spending political power and have various conditions that must be fulfilled in order to be taken. this gives you 100% boost in factory output by around 1941, which really helps pump out the ships, planes, guns etc! Select the decision 'Federation'. Apr 5, 2019 · There's three key issues: timing the focuses and decisions for CBGP gain, having enough equipment and manpower to meet the decision requirements, and managing political power to be ready to take the decisions when you need them. NoChecks: decision. With very high relations, they should all have accepted and the Conference shall be a success. Note that you can't take anymore decisions because India is missing. Feb 7, 2023 · This is a list of all events relating to Decisions (from /Hearts of Iron IV/events/Decisions_Events. I've tried declaring war at the Munich Conference and find the German Civil War fires too often for my liking (makes the game too easy), so I'm thinking of restarting and playing totally With the 200 political power given from the focus, hire a ‘Silent Workhouse’, and when you can, improve worker conditions in decisions. Though isolated from the main political parties, their names nonetheless carry weight: Winston Churchill, Oswald Mosley, and David Lloyd George. They can be taken by any country that both owns and controls the corresponding state (occupying it in a war is not sufficient). Mar 8, 2018 · United Kingdom Limited Rearmament, Reinforce the Empire, Service Overseas, Encourage Colonial Elite, The Shadow Scheme, Air Defense, RADAR, Industrial Effort, Fortify East Asia, General Rearmament, Air Rearmament, The Burma Road, Naval Rearmament, Extra Research Slot, A Motorized Army, Steady As She Goes, Home Defense, Prepare for the -Preface-This is my second historical MP guide, you can find the first one (France) here. Decisions have a dedicated interface tab and are further divided into categories. Eventually I started boosting fascism in the Netherlands and with Description always upgraded I was paying attention to which national focus they were doing, and then when fascism was around 40% they started doing the Gateway to Mar 21, 2018 · I annexd America and took the decision to give Canada the America and Core it. nu: nu [amount] One particular decision gives you (the host) additional factories - very useful. Apr 2, 2024 · When you have your army ready in Europe, complete the Demand Indochina decision, which should trigger a war with the Allies. Oh and I made sure I had about 1000 PP saved up to take the decisions and event chains as needed. For example, the following will make the decision be never chosen by Nov 24, 2020 · Most notably, the North American Dominion decision is scripted to take this (and related issues) into account and accordingly assigns the USA cores to Imperialist Canada if relevant. Colonial troops can be used to lower the amount divisions you need to make to secure the dominions. Spend the 50 pp to convince the dominions. Jun 12, 2016 · Get about 75 civilian factories on the go in the UK. Once the Imperial Federation is done, and UK possesses the core states of Germany, France, Italy, and the Low Countries, the decision to form the EU becomes visible. Feb 22, 2025 · Resource prospecting decisions take up a number of civilian factories for a time in order to permanently add base resources to a state. These decisions cost PP or CP but since I haven't done that much, I can't comment on their usefulness. Mar 6, 2025 · By default, a decision will never be chosen by AI, and that block is required to make AI choose it. As a UK player, you've got to keep more balls in the air than an octopus juggler in the circus. Sep 22, 2021 · Finally got a Humble Bundle with all the DLC for HOI4 and have been playing as my preferred country, the UK (historical AI single player, regular difficulty). So Canada was now super Canada but still a puppet. So when you start leaning towards a new form of government (like fascism/communism with an advisor) Your political decisions tab should allow you to open up to political discourse or prepare for civil war. UK was also increasing it's influence with Netherlands but it stopped around 50 so I only increased mine to 100. In this guide, we will show you exactly how you can play as the United Kingdom in Hearts of Iron 4, and either conquer the whole world in less than 6 Aug 16, 2024 · His Majesty, George V, King of United Kingdom and the British Dominions and Emperor of India has passed away. However, the Imperial Federation does not take revolter tags into account, this is why you only got Canada proper's cores. If the dominions reject a few other discussions, it's fine, the only one we absolutely need them to accept is discussing federation, the rest just give national spirits that make absorbing them after easier. At this current time, you should be sat at around 50%-60% stability. Meanwhile convert all your troops to colonial and send to India. txt). Feb 22, 2022 · In HOI4 Britain needs her Empire for ressources and bases. . Oct 13, 2023 · Visibility requirements: At war; Any enemy country: Is considered a Major Country; is not in a civil war; Prerequisites: Any enemy country: Is considered a Major Country Brand new HOI4 player here (from EU4), this might be a very dumb question but is the game just all one war? all the stuff i read seems to imply prepping for this one global war (wwii obv) but like, there's no free for all or anything you basically pick a side -> win/lose -> the end? Several decisions that give templates for ships, tanks & aircraft (for respective DLC owners), Several new mechanics to facilitate historical events, including for other nations; An altered map, Music from Company of Heroes 1 & 2, and Civilisation 5; Small amounts of added functionality for the Dominions, such as acquiring ships from Britain. UK uses their newly unlocked decisions to remove IMRO influence UK goes Fascist through "A Change in Course" UK keeps all colonies through "Move in to Secure the Colonies" focus, except for SA UK declares war on the SA, allows it to form Mutapa UK declares war on Ireland through "Consolidate the British Isles" focus I then successfully conducted the Imperial Federation and declared war on the Axis Powers and the Comintern (as France was communist). Furthermore, it is not the first time I tried to knock Mexico out that way. nochecks: This command allows for the ignoring of decision requirements.
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