Vampire coast line of sight. They should get the enemies‘ aggro.

Vampire coast line of sight Vampire coast, it’s even more so the sacking style. Count Noctilus is the undisputed leader of the Dreadfleet, increasing lord recruitment rank faction-wide. Edit: And get a gunnery wight and a Vampire Coast. Your front line should be low body count tanky units. Even with Line of Sight (Which is another reason I avoid them), they miss almost everything. 2. Vampire Coast. I've never had this issue with Lizardmen or Ogre Kingdoms, when they fire they fire! It seems like the Vampire Coast units don't wanna fire at through their own units? Or is the line of sight super pixel perfect on them? If there's a slight incline they won't fire? Even though the angle should still hit? I hit insert on each gun unit before I start a battle to make sure they have good line of sight. A lot of the buildings are super expensive and it seems like the upkeep reductions hardly do a thing. Should leave gaps about as wide as each infantry unit across the front line. They don't feel like one of the stronger factions, but they don't feel weak either. They should get the enemies‘ aggro. Or you just go melee heavy with hulks and mortars, hard to kill combo and they take very little friendly fire dmg from mortars. Even just stationing your infantry at the bottom of a slope/ditch can give your guns nearly unrestricted line-of-sight I thought, ok I guess they need direct line of sight. in three battles in and none of my ranged infantry has taken a single shot, they just walk at slowest speed towards the enemy unit ive told them to shoot, similar to how artillery units used to just move towards towers in seige battles when told to shoot them. You don't have the beef to successfully make bricks like this, don't even try. but they have a lot of artillerie. (Although I like range units. Even with how shoddy it is atm. Now, they have revealed the second Vampire Coast Legendary Lord; Count Noctilus. You can build coves with your Vampire Captain heroes (there is a cooldown) or by attacking a settlement, winning the battle and then choosing whether to Occupy, Sack, Raze or Build May 15, 2020 · The Vampire Coast is especially susceptible to this tactic due to the aforementioned weaknesses in their roster. Not as nomadic as the beastmen but still nomadic. Don‘t worry your gun line will melt your enemies before they take series damage. Campaign line of sight: Vampire Coast. You can just set up a line of artillery with gunners and monsters and expect to do pretty well with that too. It's the easiest way to handle gun powder units. Deck Gunners are a Vampire Coast missile infantry unit introduced in Total War: Warhammer II with Curse of the Vampire Coast. I still think the most powerful army you can field as Vampire Coast (aside from doomstack) is 1 Vampire Captain Hero (Lore of The Depth or Vampires is best) 1 or 2 Gunnery Wights 1 Mournghul Haunter 6-8 Gunnery Mob Handgunners 2-4 Necrofex Collossus 1 Queen Bess Leave gaps between your units to help the units behind with line of sight to fire through the gapes. How to play the Vampire Coast Lords & Heroes #1 [SCRIPT BELOW] At the time of writing the Vampire Coast have access to 4 Legendary Lords across 4 factions. For the most part I’d say the Vampire Coast lords & heroes are pretty good. Deck Droppers are super inefficient as well so there goes the mobility game. Damage dealers: 8+ handguns. They have four playable factions, each led by a different Legendary Lord. You have to zoom way in on the map to also look at tiny little hillocks and tuffets when positioning because even very small hills can block your guns. UNIQUE SKILLS MASTER OF THE DREADFLEET. Recently I've had an issue with zombie pirate mortars having their line of sight obstructed when targeting enemies on the wall right above the gate. With good items and buffs from the fire line, that beefed up steroid injected monstrosity is a sight to behold. Sometimes I'll give the attack order and they just run through the gap into the settlement and immediately get slaughtered. And then Noctilus becomes one of the absolute easiest campaigns in the game. Count, 4 times for V. Followers. Generally speaking you want them on an elevation of some kind. If you have played as Skaven and understand how they work then the VCoast work similar in that regard. Arty will be your friend here. They of course get better with tech and ranks, zombies handguns don't really benefit that much being less tactically flexible. By the time lines met the Vargulf had lost barely any health. The more spread out your gunners are, the less likely that they all get stuck in melee. Some people will go so far as to say there are serious bugs with LoS- I won’t go that far but there are definitely issues with how they’ve mapped terrain on some maps (see here: https://www This strange trinket grants Count Noctilus increased movement and line of sight in the campaign map as well as the ability to summon Zombie Deckhands across the battlefield. Then move every other infantry unit back, leaving a similar size space between the first and second infantry lines. Might be useful to bring a lore of vampire hero (forgot the name) for heals though Feb 18, 2024 · Vampire coast for me. Note: crennelations and other similar things will be sufficient to mess with line of sight. I tried them in an Army which I sent against the Vampires and I had my Great Cannons firing at their Vargulf the entire time. Warriors of Chaos. Campaign line of sight: +50% Line of sight is also garbage in this game and most of the time my units won't shoot even if there's an enemy unit right in front of them. The enemy is most likely going to be building a gun-bunker with powerful artillery support, but that isn't the only game plan you have. Line of sight means literal line of sight. All positions have a different level requirement and a loyalty requirement of 5 (except for the Admiral of the Fleet which is automatically your starting Legendary Lord). Luthor Harkon is, for all intents and purposes, the "average and expected Total War experience with a VCoast roster", and while some of this stuff does or can apply to him, he's not as hard hit Fleet Offices is a campaign mechanic for Vampire Coast factions. For general gunpowder tactics, this guide is a classic. Archers start in a third line another 30 paces behind the second line infantry. Even the annoying fat lady has powerful magic. The army setup is Ok, The Vampire Coast economy favours coves over settlements. Apr 18, 2024 · I keep losing the same battle cause my ranged units refuse to fire. Healing and resurrecting. you nailed it lol With Coast you want to use a very wide formation and you want to have sufficient line of sight so that all of your units can receive overwatch fire support. Zombie Pirate Gunnery Mob (Bombers) are a Vampire Coast missile infantry unit introduced in Total War: Warhammer II with Curse of the Vampire Coast. +15% Income when sacking Melee front line: A half-dozen deckhand mobs. Insane campaign movement range, recruiting on the move, top handgunners of the game when fully upgraded while being absurdly easy to recruit or replace (unlike chorfs) Spooky/goofy all the way. Stagger them in a checkerboard. May 31, 2020 · I like TK more. Primarily to check Gunpowder units line of sight though. Vampire Coast has limited options for melee, and even that excells more at supporting the guns. Artillery: Couple mortars, couple carronades, whatever floats your boat. I will also add that, for vampire coast, you also have the ability to use monsters or a mix of monsters/zombies as a front line, or can set up in a giant checkerboard that just covers each other with cross fire instead of needing something to hold. Powder units require line of sight to hit their target, so setting up your Someone mentioned it earlier, but we use gunpowder and you MUST have a line of sight whether it's by flanking, checkerboarding or having the height of a hill while your front line sits at the bottom. Deckhands are your early front line, but try to get Depth Guards asap to keep pressure off your damage dealers. The acolytes of the Great Father wield his burning power in Ptra's name, their skin shining brilliantly in the white-hot desert sun. Mar 21, 2019 · Really VCoast is amazeballs, you just have to create fire lines for your gunners and they shred everything. Nov 11, 2018 · I believe this issue has been present since tw warhammer 1 with ranged units (especially units that require direct line of sight to fire). Even depth guard are crap at this, especially for cost. Challenging to play because of the line of sight required for your guns Ranked-up in territory belonging to Vampire Counts. Oct 1, 2023 · 2. You have zombies as your front line too, blow em up danger close :) If range can’t quite reach yet, throw em around the side, or focus fire on their melee and melt so you can push the line. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver They are an artillery faction, with weak line units strong monsters, including lots of ranged monster options and undead spells. If you still haven't unlock crab units get your zombie meatshield into checker board position leaving some gaps so that gunner unit can shoot. Vampire Counts. Reply reply LordFauntloroy • Currently doing Vampire Coast and this made me laugh hard. Meh. A checkerboard formation is required to make the most use of the Vampire Coast’s roster. If one enemy unit managed to push through your frontline and persuits one of your range units, pull that range units further back and focus fire your other neareast ranged units on the May 15, 2019 · First off, i am relatively new to total war games with warhammer 2 being my first. well done CA. Unlocked with: Black Powder Depot or Cannons Clunky, cumbersome, and with bone-shattering recoil, it takes the heftiest of crewmen to operate the mounted swivel guns commonly seen mounted on the decks of warships and pirate ships of the world’s seas. Oct 20, 2024 · The other reason is the terrain, Ulthuan is a hilly and foresty mess so you can't get good line of sight for your guns. This race requires the Curse of the Vampire Coast DLC to play. . May 15, 2020 · I don't find them fun at all. For such a 17th-century-inspired faction, your artillery is also kinda lacking. A good rule of them is no enemy melee unit should be able to be in melee with two gun units at once -checking line of sight does help, but you’re not crazy- something is messed up with line of sight and gunner units. Skeletal Labourer Raise Dead & Drowned Dead (Vampire Coast) is critical for shutting down missile units or tarpitting enemy Lords or infantry. Gunner units will not have any LOS issue having crab units as meatshield. If you were looking for something else, see Vampire Coast (disambiguation). They have already detailed Luthor Harkon, the Arch Grand Commodore of the Vampire Coast who featured in the DLC trailer. Nov 23, 2020 · They don't have any unique mechanics but do get +8 leadership vs Lizardmen and -60 relations with them. Don't bother with the melee infantry, with one exception, but I'll talk about that later. In the field Nov 27, 2018 · For Vampire Coast get the crab units especially the Rotting Leviathans as a line unit or meatshields. Norsca you can build a mid sized empire, but the coast it’s literally just a handful of settlements. You will notice it even more once you start fighting on more and more line of sight difficult maps. 2k weapon damage - ran in solo against Kholek Suneater - absolutely brutalized Kholek's face in so hard his corpse looked like a piece of abstract art touched by the changer of ways. I played a Cylostra houserules campaign recently where we used lots of handgunners; it was super fun but certain maps were a pain (dimpled terrain and always uphill seemingly wtf) and settlement defense was tough struggling for line of sight especially when getting shot from city blocks away by various archers. Items. The Vampire coast definitely needs to see improvements across the board. For playing them on the campaign map - get a lvl 3 port asap and train a vampire captain hero, then send it off to set up a cove on lothern or marienburg or some other high income port. Which lord you pick can have some minor and major effects on how they play in campaign as well as battle. Very nomadic style of play. Basically, guns are temperamental, if line of sight looks remotely obscured, you're going to have a bad time. Unlocked with: Hoard of Filched Firearms or Portholes Zombies are clumsy, drudge-like combatants, so more potent forms of magic are usually required to give them the dexterity required to operate firearms. Tomb Kings don't use the recruit-mechanic of Vampire(Coast). Due to the buffs that even the cheapest missile infantry get, it’s much better to use a front-line of them. Coast as very great fodder unit (NOTE: Vampire coast can only summon lower times and little higher cost of WoM in term for their better fighting stats) . ) And they're also all line-of-sight-dependent afaik. The This allows your guns an angle of fire over whatever meat shield you're using. Wood Elves. Spreading out is your friend. REGENERATIVE HULL Sep 1, 2023 · hi can anyone give tips on how to play vampire coast, more specifically on maps with a big hill which blocks my line of sight im trying to play luther harkon but i cant use any of the units coz they just wont shoot coz the map doesnt have any straight lines of sight even the flatest bit is wavy what should i do to make this faction pkayable Mar 30, 2025 · Vampire Coast: This mirror-match can be more interesting than you'd think; whilst you can just use your normal tactics, you can do some clever things against other pirates. If the idea of vampire pirates appeals to you, get it. +1 well articulated Oct 10, 2018 · The expansion was announced last week with a new trailer, and now, Creative Assembly is sharing details of the new faction and its leaders. Don't out your guns in a straight line. Campaign line of sight: +50% This strange trinket grants Count Noctilus increased movement and line of sight in the campaign map as well as the ability to summon Zombie Deckhands across the battlefield. Early Game Army Comp. Their legendary lords are pretty powerful and fun to play. The Vampire Coast is a race of Jun 12, 2023 · On top of this, a lot of the VCoast roster feels very underwhelming as guns have line of sight issues and the zombies are so dang slow. This page is about the race of vampire coast. Keep them spaced out to get line of sight for flank shots, use elevation where possible, focus fire where you can. While the Vampire Counts can threaten you with Blood Knights or Terrorgheists and the Tomb Kings can send Scorpions or War Sphinxs to pin you down, the Vampire Coast roster has nothing you need to pay attention to. (not a single bow- or crossbow or other mechanical-range-unit). It can summon 7 times for V. Nov 11, 2018 · Artillery - pretty much all the Vampire Coast artillery units are great, and Queen Bess is just ludicrous Questionable: Reanimated Hulks - unless rushed very early they really don't have much of a niche; Prometheans are better roadblocks, Mournghouls are better infantry killers and either can be built even by the early midgame if you rush them. Ancillaries Landmarks. To start with, I'll mostly be discussing Aranessa and Noctilis, although Clyostra has the option to abandon her home base and sail the high seas as well. But be ready to manually fight an ass load of battles. In terms of battles, Vampire Coast is a gunfire faction. Feb 21, 2021 · Pretty much all of their melee infantry are bad. Your vampire captain heroes can also go set some up on the opposite end of the map, in case you want to start stealing some money from marienburg or something. Saurus warriors and rite of primal glory are just too much alot of the time. Mar 30, 2025 · Zombie Pirates of the Vampire Coast: Warhammer Army Project, 9th Edition Tactica []. They won't kill anything, but all they need to do is pin enemy units in place. Nov 23, 2020 · Unfortunately this great damage does need a direct line of sight meaning they need to be on the front lines when the enemy is extremely near so unless you want to use them as a very weak front line, you’re gonna have to do some serious micro to stop them from getting locked into melee once the line clash. REGENERATIVE HULL Sep 30, 2019 · tl;dr about halfway down the post, in all bold. Zombies may have a lot of HP but their terrible defensive stats and lack of shields make them a poor choice. Open sidebar. Put them directly in the front with nothing to obstruct their LOS. One other thing to note, vampire coast is fuckin trash at doing this. Line of sight for your gunners. Created by Mathias Eliasson, this project was a homebrew attempt at giving many of the units, nations, and factions that never got Armybooks of their own (and those left behind and never got one in 8th Edition) such a thing. Then just use them to dig for treasure. which means all your guns and artillery have a clean line of sight Why? Because they seem so inaccurate. A list of all followers including their name, effects, and how to unlock them. 3. Fortunately for seafaring Necromancers One last thing- don't forget coves! You can set up vampire coves to earn money or boost hero capacity in settlements you don't want to take over. Their roster sucks though imo, slow, weak zombie hordes and missile units that all need line of sight to fire. Guard mode + fire at will can help a bit Speaking of line of sight issue, guns units got indeed nerfed in WH3 and yeah vampire coasts suffer a lot from that. If you're running campaign, though, you need only hold onto them until you get Mortars and Deck Gunners; the former for infantry, the latter for Large targets. Nov 8, 2018 · You can then specialise that cove into one of four types, all of which will give you line of sight on the port in addition to these effects: Pirates' Rest: produces 80 Infamy per turn Apr 6, 2020 · Vampire Coast are a really easy faction, you can play like a Horde with your Shipbuilding Lords sailing around the ocean sacking and establishing pirate coves in settlements while recruiting units on top of being able to Raise Dead like the Vampire Counts; or you can occupy settlements and build an empire just like most other factions; or do a I think they need to look through the roster and give some appropriate buffs so vampire pirates have answers to deal with the lizardmen. This creates a very porous line for all the enemy infantry to pile into. Use the terrain and zoom in to confirm your guns will have line-of-sight over your infantry. Nov 8, 2018 · literally waht the title says. Vampire Coast doesn't have enough melee-options for my taste. They started firing, but I scrolled away to micro one of my heroes for a bit and when I scrolled back, I found the carronades halfway down the battlefield. Lost a battle against a Vampire Count army Campaign line of sight: Yeah, gunpowder units are very sensitive to line of sight, since they shoot straight, unlike most other ranged units. It feels harder to get units to turn, move and fire generally than it did in WH2. It allows particular lords to be appointed to special positions, which confers beneficial effects on the lord and their army. Its really frustrating sometimes. So i am assuming that its me who sucks at the game and not the vampire coast gunner units being bad I have been playing as vampire coast yesterday which is a very "gunnery" heavy faction from what i can tell, but i am having all of my gun units deal little to no damage due to them being unable to fire over my Skip to main content Just have some line infantry to protect your flanks. All Vampire Coast factions have great expansion options due to the great climate preferences but for Luthor in particular its the nearest option to take over Lustria if you can be bothered battling half of the legendary lords in the game. The Vampire Coast is a race introduced in Total War: Warhammer II with the Curse of the Vampire Coast DLC. That means either chevrons or flank the enemy and shoot them in the back once they're stuck on your front line. (lords, heroes, crabs and summons). I guess the weird thing about Vampire Coast is that their forte is cheap line infantry and artillery, but neither are outstanding. Unit responsiveness and line of sight don’t feel great in WH3. You only have access to low-tier empire artillery and one very strong unique artillery (the Queen Bess) but it needs a rite with a long cooldown so But just 1 unit is not that great, you need like 5-8 to really make use of their mobility and line of sight advantages. vwz myn gozpmyt fvhv hhvn vvzhk melb lfddrcucp pki wvpzfi

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