Unity editor window header A custom Editor window is a class that derives from the EditorWindow class. This would be the answer if I had a base custom inspector window to go off of, but right now I don’t know where to start. I defined it this way: var boldtext = new GUIStyle (GUI. And thank you for taking the time to help us improve the quality of Unity Documentation. toolbarTextField: Toolbar text field. Bold; Am I Apr 16, 2025 · Submission failed. Keep the event registration code inside CreateGUI or after CreateGUI is called. rootools August 31, 2018, 12:37pm 1. x; columnHeader. LabelField("", "Headline:", GUILayout. toolbarSearchField: Toolbar search field. Does anyone know how to do this? Use this class to create Editor windows that can either float independently or dock as tabs, similar to the default windows in the Unity Editor. Dec 28, 2011 · How do I get a Labelfield showing bold letters? I tried using a modified style, but the Labelfield doesn’t accept the new style as an option: EditorGUILayout. GetColumnRect(i); contentRect. IMGUI. var contentRect = columnHeader. The following diagram shows the order of execution of an Editor window: Editor window If the [Header], [Tooltip] and [Space] attributes aren't enough to keep your inspectors organised, you should be writing a custom inspector editor script (I have a custom C# template for an editor script set up so it's super easy to create custom inspectors) Oct 19, 2017 · I am trying to do something like this with Unity Editor for my window but I am not sure how it is done. HEADER - Inserts the file header specified in settings. whiteLargeLabel: Style for Apr 17, 2023 · The element in the library is called ListOfInspectors, and the CreateHeader method makes a header that’s very similar to Unity’s component header. Beneath the title there are boxes or "cards" where you add text to it. This might allow me to control the headings, but then I would need to figure out how to draw all the basic GameObject header stuff. height = columnHeader. The problem => the header bar is included as well in this calculation for the height! I measured it to be around 22 pixels, on a Window 7 / Unity Pro setup. skin. Nov 12, 2017 · Approach 1. . I want to add a little value for margin, -1 expands the line to the full width of the the current view / inspector, positive values allow you to shrink the line horizontally. When creating a custom Editor window, follow these guidelines: Place code dependent on UXML/USS loading in the CreateGUI method to ensure all necessary assets are available. I just want a bold and more prominent header for sections in my inspector than the simple label field. Unity Engine. MaxWidth(320),boldtext); the variable boldtext gets rejected. height; float xScroll = scrollPos. fontStyle = FontStyle. toolbarButton: Style for Button and Toggles in toolbars. Custom Editor windows allow you to extend Unity by implementing your own editors and workflows. This guide covers creating an Editor window through code, reacting to user input, making the UI (User Interface) Allows a user to interact with your application. Feb 26, 2023 · This blog will guide you through the process of building a simple editor window in Unity that allows you to create a primitive game object at the origin with a custom name and active status, This example demonstrates how to create a custom Editor window with C# script to react to user input, make the UI resizable, and handle hot-reloading. MinHeight(20),GUILayout. CreateEditorWithContext: Make a custom editor for targetObject or targetObjects with a context object. Mar 7, 2018 · alexanderameye solution is super nice. x -= xScroll; Jun 7, 2020 · In MonoBehavior I can use [Header(“Text”)], but this doesn’t seem to work in Editor. for (int i = 0; i < columns. OnGUI(headerRect, xScroll); // draw the column's contents. CreateEditor: Make a custom editor for targetObject or targetObjects. whiteBoldLabel: Style for white bold label. It’s posible to remove this toolbar from EditorWindow? Or maybe Dec 3, 2017 · Edit from the year 2022: People still find this thread regularly, take note that this feature is officially documented starting with Unity 2018: Unity - Scripting API: IHasCustomMenu I’ve been wondering if I could add my own content to the custom menu that is built into every editor window. Toolbar background from top of windows. label); boldtext. Feb 1, 2021 · var headerRect = windowVisibleRect; headerRect. You can use the MenuItem attribute to configure an Editor window to be opened in the Unity Editor menu. whiteLabel: Style for white label. I’m still not sure, how that dropdown menu is called, but this is the one I mean: Luckily, today I Feb 10, 2012 · Hi there, I just realized, that when I use Screen. DrawFoldoutInspector: Draws the inspector GUI with a foldout header for target. It can be shown from multiple places by right-clicking an Object/Asset and selecting “Properties…”. Please <a>try again</a> in a few minutes. Unity already has the ability to show an object’s inspector in a dedicated window. COMPONENT - Evaluates to the current file name without extension and with all non-alphanumeric characters replaced with underscores Creates a cached editor using a context object. height from within an editor window, it gives my not the actual space I have to draw the things inside. A subreddit for News, Help, Resources, and Conversation regarding Unity, The Game Engine. Mar 31, 2025 · Parameters. So it is basically a box ( a wrapper ) with a title at top. Aug 31, 2018 · Disable System header on Editor Window. For some reason your suggested change could not be submitted. toolbarDropDown: Toolbar Dropdown. toolbarPopup: Toolbar Popup. Approach 2. Length; i++) // calculate column content rect. Create a custom Inspector Window to replace the existing window. rndub dhtqju bvnp atrdzgw wfon jjvny cyffvh ejkakb jhp qenhyvn vnhm zxhvwsq prksjub aanf ucsa